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Fantasy Football & Excel VBA

  1. #1
    A Mad Doberman
    Guest

    Fantasy Football & Excel VBA

    Hello All,

    I have an application for fantasy football for which I'd like to use
    Excel VBA.

    First, you have to know a little about the setup.
    I am joining a FREE auction league, for fun.
    This league works a little differently than most leagues people here
    may be involved with.

    Each player has a certain "cost".
    Each team owner (me) has a maximum amount he can "spend" on players.
    Each player is projected to score a certain amount of points for the
    year (my projections)
    Each team owner is REQUIRED to have a specific number of players at
    each position without going over the salary cap.

    Here are those requirements.
    Each team owner MUST have:
    3 QB's (out of 50 choices)
    5 RB's (out of 80 choices)
    7 WR's (out of 100 choices)
    2 TE's (out of 50 choices)
    2 K's (out of 50 choices)
    2 Def (out of 50 choices)

    OK. I have made an excel sheet containing the name, cost, and projected
    point total of every one of these players. What I'd like to do is cycle
    through EVERY possible combination setup(yes...I know there would be
    trillions of combinations) and check the following:

    What is the total projected point value of the current possible team
    combination?
    What is the current cost of the current possible team combination?

    Subject to the constraints:

    If projected point value is less than the previously tested projected
    point value, disregard combination.
    If the cost of the current combination exceeds my salary cap, disregard
    combination.

    In the end, I'm of course looking for the most possible team points
    (projected) without going over my salary cap.

    I have a fair amount of excel VBA programming experience and I've
    thought of these possible hangups regarding the code.

    How to be efficient? It would be easy to write a code that ended up
    testing the same combination many times, as you went through testing
    loops. Given the number of combination, efficiency would be key.
    How to set up a good looping structure given that positions 1-5 (of the
    6 total) would be held stationary while position 6 was cycled and
    combinations were tested. Then, one slight change would need to be made
    in position 5 and position 6 would need to be cycled again. This would
    occur until all of position 5 was cycled and then 1 slght change would
    be made in position 4, etc.., etc...

    I realize this will be quite a looping structure. If my math is right,
    there are trillions and trillions of possible combinations. Is this
    even practical? Can it work?


  2. #2
    David Cox
    Guest

    Re: Fantasy Football & Excel VBA

    Do you actually want to list all 380 (by my count) players and their
    ratings?

    It seems to me that you can eliminate before listing all of those that cost
    more but rate less.


    "A Mad Doberman" <[email protected]> wrote in message
    news:[email protected]...
    > Hello All,
    >
    > I have an application for fantasy football for which I'd like to use
    > Excel VBA.
    >
    > First, you have to know a little about the setup.
    > I am joining a FREE auction league, for fun.
    > This league works a little differently than most leagues people here
    > may be involved with.
    >
    > Each player has a certain "cost".
    > Each team owner (me) has a maximum amount he can "spend" on players.
    > Each player is projected to score a certain amount of points for the
    > year (my projections)
    > Each team owner is REQUIRED to have a specific number of players at
    > each position without going over the salary cap.
    >
    > Here are those requirements.
    > Each team owner MUST have:
    > 3 QB's (out of 50 choices)
    > 5 RB's (out of 80 choices)
    > 7 WR's (out of 100 choices)
    > 2 TE's (out of 50 choices)
    > 2 K's (out of 50 choices)
    > 2 Def (out of 50 choices)
    >
    > OK. I have made an excel sheet containing the name, cost, and projected
    > point total of every one of these players. What I'd like to do is cycle
    > through EVERY possible combination setup(yes...I know there would be
    > trillions of combinations) and check the following:
    >
    > What is the total projected point value of the current possible team
    > combination?
    > What is the current cost of the current possible team combination?
    >
    > Subject to the constraints:
    >
    > If projected point value is less than the previously tested projected
    > point value, disregard combination.
    > If the cost of the current combination exceeds my salary cap, disregard
    > combination.
    >
    > In the end, I'm of course looking for the most possible team points
    > (projected) without going over my salary cap.
    >
    > I have a fair amount of excel VBA programming experience and I've
    > thought of these possible hangups regarding the code.
    >
    > How to be efficient? It would be easy to write a code that ended up
    > testing the same combination many times, as you went through testing
    > loops. Given the number of combination, efficiency would be key.
    > How to set up a good looping structure given that positions 1-5 (of the
    > 6 total) would be held stationary while position 6 was cycled and
    > combinations were tested. Then, one slight change would need to be made
    > in position 5 and position 6 would need to be cycled again. This would
    > occur until all of position 5 was cycled and then 1 slght change would
    > be made in position 4, etc.., etc...
    >
    > I realize this will be quite a looping structure. If my math is right,
    > there are trillions and trillions of possible combinations. Is this
    > even practical? Can it work?
    >




  3. #3
    A Mad Doberman
    Guest

    Re: Fantasy Football & Excel VBA

    Nahh...I don't want to actually list all the players. I'm really just
    trying to get ideas on an algorithm that will cycle through all the
    combinations and check them.

    The auction system is set up so there are not very many players who
    cost more but rate less, as you were saying. There are, however, many
    tiers. There are many players who rate less, but cost less. So, for
    instance, you might spend a large part of your salary cap on a QB, but
    will have to sacrifice on RB and/or WR.

    That's were the algorithm comes into play. Trying to find the absolute
    best combination of players (based on my point projections), without
    going over the salary cap.



    David Cox wrote:
    > Do you actually want to list all 380 (by my count) players and their
    > ratings?
    >
    > It seems to me that you can eliminate before listing all of those that cost
    > more but rate less.
    >
    >
    > "A Mad Doberman" <[email protected]> wrote in message
    > news:[email protected]...
    > > Hello All,
    > >
    > > I have an application for fantasy football for which I'd like to use
    > > Excel VBA.
    > >
    > > First, you have to know a little about the setup.
    > > I am joining a FREE auction league, for fun.
    > > This league works a little differently than most leagues people here
    > > may be involved with.
    > >
    > > Each player has a certain "cost".
    > > Each team owner (me) has a maximum amount he can "spend" on players.
    > > Each player is projected to score a certain amount of points for the
    > > year (my projections)
    > > Each team owner is REQUIRED to have a specific number of players at
    > > each position without going over the salary cap.
    > >
    > > Here are those requirements.
    > > Each team owner MUST have:
    > > 3 QB's (out of 50 choices)
    > > 5 RB's (out of 80 choices)
    > > 7 WR's (out of 100 choices)
    > > 2 TE's (out of 50 choices)
    > > 2 K's (out of 50 choices)
    > > 2 Def (out of 50 choices)
    > >
    > > OK. I have made an excel sheet containing the name, cost, and projected
    > > point total of every one of these players. What I'd like to do is cycle
    > > through EVERY possible combination setup(yes...I know there would be
    > > trillions of combinations) and check the following:
    > >
    > > What is the total projected point value of the current possible team
    > > combination?
    > > What is the current cost of the current possible team combination?
    > >
    > > Subject to the constraints:
    > >
    > > If projected point value is less than the previously tested projected
    > > point value, disregard combination.
    > > If the cost of the current combination exceeds my salary cap, disregard
    > > combination.
    > >
    > > In the end, I'm of course looking for the most possible team points
    > > (projected) without going over my salary cap.
    > >
    > > I have a fair amount of excel VBA programming experience and I've
    > > thought of these possible hangups regarding the code.
    > >
    > > How to be efficient? It would be easy to write a code that ended up
    > > testing the same combination many times, as you went through testing
    > > loops. Given the number of combination, efficiency would be key.
    > > How to set up a good looping structure given that positions 1-5 (of the
    > > 6 total) would be held stationary while position 6 was cycled and
    > > combinations were tested. Then, one slight change would need to be made
    > > in position 5 and position 6 would need to be cycled again. This would
    > > occur until all of position 5 was cycled and then 1 slght change would
    > > be made in position 4, etc.., etc...
    > >
    > > I realize this will be quite a looping structure. If my math is right,
    > > there are trillions and trillions of possible combinations. Is this
    > > even practical? Can it work?
    > >



  4. #4
    David Cox
    Guest

    Re: Fantasy Football & Excel VBA

    I have grasped the essence of the problem, and can see commercial
    possibilities in a solution. This is the sort of problem that is just up my
    street,. I have written a commercial VB app that nearly optimises the path
    of a PCB drilling machine. This made a $70,000 machine operate 15% faster
    than when programmed by an "expert" programmer. The solution of such
    problems relies on the method used to cut down the number of unwanted
    comparisons.

    I am sure that there are thousands of excel programmers that can write a
    program to consider all of the possibilities, but you ain't gonna live that
    long. I am trying to save those trying to help you from writing code that
    will not have any practical use.

    So, can we assume that you have eliminated all of the no-hopers?

    Now I would want to produce columns like so:
    Position _|_______________QB2____|___ RB5____ |____ WR7____ |etc

    each position to have at least three columns:
    estimated points, cost, estimated. points/cost

    The estimated cost divided by the cost gives a bang per buck figure. I would
    want this sorted in descending order, so that the calculations try the best
    prospects first. This may be enough optimisation to make a solution in Excel
    practical, although I am inclined to doubt it.

    Anybody in the group got criticisms of this approach to an Excel solution,
    or better ideas?

    Meanwhile I am contemplating if my minimum path work can be adapted to this
    problem, and how many people would be prepared to pay how much to get the
    best selections from their point estimations.

    David F. Cox





    "A Mad Doberman" <[email protected]> wrote in message
    news:[email protected]...
    > Nahh...I don't want to actually list all the players. I'm really just
    > trying to get ideas on an algorithm that will cycle through all the
    > combinations and check them.
    >
    > The auction system is set up so there are not very many players who
    > cost more but rate less, as you were saying. There are, however, many
    > tiers. There are many players who rate less, but cost less. So, for
    > instance, you might spend a large part of your salary cap on a QB, but
    > will have to sacrifice on RB and/or WR.
    >
    > That's were the algorithm comes into play. Trying to find the absolute
    > best combination of players (based on my point projections), without
    > going over the salary cap.
    >
    >
    >
    > David Cox wrote:
    >> Do you actually want to list all 380 (by my count) players and their
    >> ratings?
    >>
    >> It seems to me that you can eliminate before listing all of those that
    >> cost
    >> more but rate less.
    >>
    >>
    >> "A Mad Doberman" <[email protected]> wrote in message
    >> news:[email protected]...
    >> > Hello All,
    >> >
    >> > I have an application for fantasy football for which I'd like to use
    >> > Excel VBA.
    >> >
    >> > First, you have to know a little about the setup.
    >> > I am joining a FREE auction league, for fun.
    >> > This league works a little differently than most leagues people here
    >> > may be involved with.
    >> >
    >> > Each player has a certain "cost".
    >> > Each team owner (me) has a maximum amount he can "spend" on players.
    >> > Each player is projected to score a certain amount of points for the
    >> > year (my projections)
    >> > Each team owner is REQUIRED to have a specific number of players at
    >> > each position without going over the salary cap.
    >> >
    >> > Here are those requirements.
    >> > Each team owner MUST have:
    >> > 3 QB's (out of 50 choices)
    >> > 5 RB's (out of 80 choices)
    >> > 7 WR's (out of 100 choices)
    >> > 2 TE's (out of 50 choices)
    >> > 2 K's (out of 50 choices)
    >> > 2 Def (out of 50 choices)
    >> >
    >> > OK. I have made an excel sheet containing the name, cost, and projected
    >> > point total of every one of these players. What I'd like to do is cycle
    >> > through EVERY possible combination setup(yes...I know there would be
    >> > trillions of combinations) and check the following:
    >> >
    >> > What is the total projected point value of the current possible team
    >> > combination?
    >> > What is the current cost of the current possible team combination?
    >> >
    >> > Subject to the constraints:
    >> >
    >> > If projected point value is less than the previously tested projected
    >> > point value, disregard combination.
    >> > If the cost of the current combination exceeds my salary cap, disregard
    >> > combination.
    >> >
    >> > In the end, I'm of course looking for the most possible team points
    >> > (projected) without going over my salary cap.
    >> >
    >> > I have a fair amount of excel VBA programming experience and I've
    >> > thought of these possible hangups regarding the code.
    >> >
    >> > How to be efficient? It would be easy to write a code that ended up
    >> > testing the same combination many times, as you went through testing
    >> > loops. Given the number of combination, efficiency would be key.
    >> > How to set up a good looping structure given that positions 1-5 (of the
    >> > 6 total) would be held stationary while position 6 was cycled and
    >> > combinations were tested. Then, one slight change would need to be made
    >> > in position 5 and position 6 would need to be cycled again. This would
    >> > occur until all of position 5 was cycled and then 1 slght change would
    >> > be made in position 4, etc.., etc...
    >> >
    >> > I realize this will be quite a looping structure. If my math is right,
    >> > there are trillions and trillions of possible combinations. Is this
    >> > even practical? Can it work?
    >> >

    >




  5. #5
    David Cox
    Guest

    Re: Fantasy Football & Excel VBA

    The brain ticks on.

    Arranging the data as I have suggested leaves three possibilities.

    1) The players top of the bang-per-bug ratings total cost is equal to the
    budget - problem solved.

    2) The total cost exceeds the budget. In this case you have to try swapping
    players for those with lower costs.

    3) The total cost is lower than the budget. In this case you have to try
    swapping players for those with more points.

    HTH


    "David Cox" <[email protected]> wrote in message
    news:[email protected]...
    >I have grasped the essence of the problem, and can see commercial
    >possibilities in a solution. This is the sort of problem that is just up my
    >street,. I have written a commercial VB app that nearly optimises the path
    >of a PCB drilling machine. This made a $70,000 machine operate 15% faster
    >than when programmed by an "expert" programmer. The solution of such
    >problems relies on the method used to cut down the number of unwanted
    >comparisons.
    >
    > I am sure that there are thousands of excel programmers that can write a
    > program to consider all of the possibilities, but you ain't gonna live
    > that long. I am trying to save those trying to help you from writing code
    > that will not have any practical use.
    >
    > So, can we assume that you have eliminated all of the no-hopers?
    >
    > Now I would want to produce columns like so:
    > Position _|_______________QB2____|___ RB5____ |____ WR7____ |etc
    >
    > each position to have at least three columns:
    > estimated points, cost, estimated. points/cost
    >
    > The estimated cost divided by the cost gives a bang per buck figure. I
    > would want this sorted in descending order, so that the calculations try
    > the best prospects first. This may be enough optimisation to make a
    > solution in Excel practical, although I am inclined to doubt it.
    >
    > Anybody in the group got criticisms of this approach to an Excel solution,
    > or better ideas?
    >
    > Meanwhile I am contemplating if my minimum path work can be adapted to
    > this problem, and how many people would be prepared to pay how much to get
    > the best selections from their point estimations.
    >
    > David F. Cox
    >
    >
    >
    >
    >
    > "A Mad Doberman" <[email protected]> wrote in message
    > news:[email protected]...
    >> Nahh...I don't want to actually list all the players. I'm really just
    >> trying to get ideas on an algorithm that will cycle through all the
    >> combinations and check them.
    >>
    >> The auction system is set up so there are not very many players who
    >> cost more but rate less, as you were saying. There are, however, many
    >> tiers. There are many players who rate less, but cost less. So, for
    >> instance, you might spend a large part of your salary cap on a QB, but
    >> will have to sacrifice on RB and/or WR.
    >>
    >> That's were the algorithm comes into play. Trying to find the absolute
    >> best combination of players (based on my point projections), without
    >> going over the salary cap.
    >>
    >>
    >>
    >> David Cox wrote:
    >>> Do you actually want to list all 380 (by my count) players and their
    >>> ratings?
    >>>
    >>> It seems to me that you can eliminate before listing all of those that
    >>> cost
    >>> more but rate less.
    >>>
    >>>
    >>> "A Mad Doberman" <[email protected]> wrote in message
    >>> news:[email protected]...
    >>> > Hello All,
    >>> >
    >>> > I have an application for fantasy football for which I'd like to use
    >>> > Excel VBA.
    >>> >
    >>> > First, you have to know a little about the setup.
    >>> > I am joining a FREE auction league, for fun.
    >>> > This league works a little differently than most leagues people here
    >>> > may be involved with.
    >>> >
    >>> > Each player has a certain "cost".
    >>> > Each team owner (me) has a maximum amount he can "spend" on players.
    >>> > Each player is projected to score a certain amount of points for the
    >>> > year (my projections)
    >>> > Each team owner is REQUIRED to have a specific number of players at
    >>> > each position without going over the salary cap.
    >>> >
    >>> > Here are those requirements.
    >>> > Each team owner MUST have:
    >>> > 3 QB's (out of 50 choices)
    >>> > 5 RB's (out of 80 choices)
    >>> > 7 WR's (out of 100 choices)
    >>> > 2 TE's (out of 50 choices)
    >>> > 2 K's (out of 50 choices)
    >>> > 2 Def (out of 50 choices)
    >>> >
    >>> > OK. I have made an excel sheet containing the name, cost, and
    >>> > projected
    >>> > point total of every one of these players. What I'd like to do is
    >>> > cycle
    >>> > through EVERY possible combination setup(yes...I know there would be
    >>> > trillions of combinations) and check the following:
    >>> >
    >>> > What is the total projected point value of the current possible team
    >>> > combination?
    >>> > What is the current cost of the current possible team combination?
    >>> >
    >>> > Subject to the constraints:
    >>> >
    >>> > If projected point value is less than the previously tested projected
    >>> > point value, disregard combination.
    >>> > If the cost of the current combination exceeds my salary cap,
    >>> > disregard
    >>> > combination.
    >>> >
    >>> > In the end, I'm of course looking for the most possible team points
    >>> > (projected) without going over my salary cap.
    >>> >
    >>> > I have a fair amount of excel VBA programming experience and I've
    >>> > thought of these possible hangups regarding the code.
    >>> >
    >>> > How to be efficient? It would be easy to write a code that ended up
    >>> > testing the same combination many times, as you went through testing
    >>> > loops. Given the number of combination, efficiency would be key.
    >>> > How to set up a good looping structure given that positions 1-5 (of
    >>> > the
    >>> > 6 total) would be held stationary while position 6 was cycled and
    >>> > combinations were tested. Then, one slight change would need to be
    >>> > made
    >>> > in position 5 and position 6 would need to be cycled again. This would
    >>> > occur until all of position 5 was cycled and then 1 slght change would
    >>> > be made in position 4, etc.., etc...
    >>> >
    >>> > I realize this will be quite a looping structure. If my math is right,
    >>> > there are trillions and trillions of possible combinations. Is this
    >>> > even practical? Can it work?
    >>> >

    >>

    >
    >




  6. #6
    David Cox
    Guest

    Re: Fantasy Football & Excel VBA

    http://office.microsoft.com/en-ca/as...246031033.aspx

    "A Mad Doberman" <[email protected]> wrote in message
    news:[email protected]...
    > Hello All,
    >
    > I have an application for fantasy football for which I'd like to use
    > Excel VBA.
    >
    > First, you have to know a little about the setup.
    > I am joining a FREE auction league, for fun.
    > This league works a little differently than most leagues people here
    > may be involved with.
    >
    > Each player has a certain "cost".
    > Each team owner (me) has a maximum amount he can "spend" on players.
    > Each player is projected to score a certain amount of points for the
    > year (my projections)
    > Each team owner is REQUIRED to have a specific number of players at
    > each position without going over the salary cap.
    >
    > Here are those requirements.
    > Each team owner MUST have:
    > 3 QB's (out of 50 choices)
    > 5 RB's (out of 80 choices)
    > 7 WR's (out of 100 choices)
    > 2 TE's (out of 50 choices)
    > 2 K's (out of 50 choices)
    > 2 Def (out of 50 choices)
    >
    > OK. I have made an excel sheet containing the name, cost, and projected
    > point total of every one of these players. What I'd like to do is cycle
    > through EVERY possible combination setup(yes...I know there would be
    > trillions of combinations) and check the following:
    >
    > What is the total projected point value of the current possible team
    > combination?
    > What is the current cost of the current possible team combination?
    >
    > Subject to the constraints:
    >
    > If projected point value is less than the previously tested projected
    > point value, disregard combination.
    > If the cost of the current combination exceeds my salary cap, disregard
    > combination.
    >
    > In the end, I'm of course looking for the most possible team points
    > (projected) without going over my salary cap.
    >
    > I have a fair amount of excel VBA programming experience and I've
    > thought of these possible hangups regarding the code.
    >
    > How to be efficient? It would be easy to write a code that ended up
    > testing the same combination many times, as you went through testing
    > loops. Given the number of combination, efficiency would be key.
    > How to set up a good looping structure given that positions 1-5 (of the
    > 6 total) would be held stationary while position 6 was cycled and
    > combinations were tested. Then, one slight change would need to be made
    > in position 5 and position 6 would need to be cycled again. This would
    > occur until all of position 5 was cycled and then 1 slght change would
    > be made in position 4, etc.., etc...
    >
    > I realize this will be quite a looping structure. If my math is right,
    > there are trillions and trillions of possible combinations. Is this
    > even practical? Can it work?
    >




  7. #7
    A Mad Doberman
    Guest

    Re: Fantasy Football & Excel VBA

    That article is quite interesting. Thanks, David.



    David Cox wrote:
    > http://office.microsoft.com/en-ca/as...246031033.aspx
    >
    > "A Mad Doberman" <[email protected]> wrote in message
    > news:[email protected]...
    > > Hello All,
    > >
    > > I have an application for fantasy football for which I'd like to use
    > > Excel VBA.
    > >
    > > First, you have to know a little about the setup.
    > > I am joining a FREE auction league, for fun.
    > > This league works a little differently than most leagues people here
    > > may be involved with.
    > >
    > > Each player has a certain "cost".
    > > Each team owner (me) has a maximum amount he can "spend" on players.
    > > Each player is projected to score a certain amount of points for the
    > > year (my projections)
    > > Each team owner is REQUIRED to have a specific number of players at
    > > each position without going over the salary cap.
    > >
    > > Here are those requirements.
    > > Each team owner MUST have:
    > > 3 QB's (out of 50 choices)
    > > 5 RB's (out of 80 choices)
    > > 7 WR's (out of 100 choices)
    > > 2 TE's (out of 50 choices)
    > > 2 K's (out of 50 choices)
    > > 2 Def (out of 50 choices)
    > >
    > > OK. I have made an excel sheet containing the name, cost, and projected
    > > point total of every one of these players. What I'd like to do is cycle
    > > through EVERY possible combination setup(yes...I know there would be
    > > trillions of combinations) and check the following:
    > >
    > > What is the total projected point value of the current possible team
    > > combination?
    > > What is the current cost of the current possible team combination?
    > >
    > > Subject to the constraints:
    > >
    > > If projected point value is less than the previously tested projected
    > > point value, disregard combination.
    > > If the cost of the current combination exceeds my salary cap, disregard
    > > combination.
    > >
    > > In the end, I'm of course looking for the most possible team points
    > > (projected) without going over my salary cap.
    > >
    > > I have a fair amount of excel VBA programming experience and I've
    > > thought of these possible hangups regarding the code.
    > >
    > > How to be efficient? It would be easy to write a code that ended up
    > > testing the same combination many times, as you went through testing
    > > loops. Given the number of combination, efficiency would be key.
    > > How to set up a good looping structure given that positions 1-5 (of the
    > > 6 total) would be held stationary while position 6 was cycled and
    > > combinations were tested. Then, one slight change would need to be made
    > > in position 5 and position 6 would need to be cycled again. This would
    > > occur until all of position 5 was cycled and then 1 slght change would
    > > be made in position 4, etc.., etc...
    > >
    > > I realize this will be quite a looping structure. If my math is right,
    > > there are trillions and trillions of possible combinations. Is this
    > > even practical? Can it work?
    > >



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